The TOO MUCH SETTING issue (SPIRE reviewed by SU&SD)

Now, reviewer Quinns pointed out that while SPIRE has a terrific campaign concept, the sheer amount of lore and setting that players are expected to know, playing natives of Spire, can be overwhelming and he as a GM had a tough time explaining all of it. Plus, as he notes, in a typical Spire campaign,

Recently, one of my favourite board game review channels, Shut Up & Sit Down, did a cracking review of SPIRE by Rowan, Rook and Decard.


Now, reviewer Quinns pointed out that while SPIRE has a terrific campaign concept, the sheer amount of lore and setting that players are expected to know, playing natives of Spire, can be overwhelming and he as a GM had a tough time explaining all of it. Plus, as he notes, in a typical Spire campaign, most of the party will be dead in two months!!

What other campaign settings have you folks seen that are like this, specifically where PCs are expected to be locals familiar with their world?

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